Living document (v0.1). Use Ctrl/Cmd+F while playing. This quick reference pairs The Scroll of Taiwu terms and systems with their strongest anchor in wuxia genre tradition, myth & folk sources, or Taiwu fiction. For English / Chinese / pinyin only, see the Glossary. For adaptation philosophy and v1.0 version notes, see How Taiwu Uses Tradition. For in-game proper nouns, prefer the Baixiao Manual. Last scoped: v1.0 launch materials, Steam store text, and official English site through June 2026. Dragon Forge is editorial — not affiliated with ConchShip Games.
How to read this page
Genre
Wuxia / jianghu type grammar — how martial fiction usually works
Source
Myth text, zhiguai tale, folk practice, or weak historical echo
Fiction
ConchShip invention for this clan saga and procedural map
Many rows are Genre + source blended — a meridian strike is genre habit and TCM-flavored source language. Unless a row says Fiction, assume Taiwu is riffing tradition, not documenting one textbook.
Core identity & setting
| In Taiwu | Tradition anchor | Match | Deep dive |
|---|---|---|---|
| Jianghu (rivers & lakes world) | 江湖 — martial underworld / wandering society | Genre | Jianghu primer |
| Wuxia sandbox pitch | Martial-arts fiction tradition (Jin Yong, Gu Long, earlier huaben) | Genre | Jianghu primer |
| Taiwu bloodline heir | Clan succession & generational saga tropes | Genre–fiction | Taiwu lineage |
| Hereditary enemy | 血仇 / vendetta across generations | Genre–fiction | Blood feuds |
| Procedural maps & NPCs | Not one novel's geography | Fiction | Living doc A4 |
| No pinned historical year | Weak pre-modern “ancient China” mood only | Genre | Village rhythm |
| Baixiao Manual (百晓册) | Classified reference / encyclopedia habit | Genre–fiction | Baixiao article |
Sects, society & relationships
| In Taiwu | Tradition anchor | Match | Deep dive |
|---|---|---|---|
| Fifteen martial sects | 门派 school tradition; Shaolin / Wudang / Emei templates | Genre–fiction | Martial sects |
| Emei, Jieqing (界青), etc. | Familiar names; game-original behavior | Genre–fiction | Martial sects |
| Alliances & betrayals | En (恩) / yuan (怨); face (面子) | Genre | Jianghu ties |
| Blood feuds & grudges | 报仇 / 父债子偿 type stories | Genre | Jianghu ties |
| Orthodox vs demonic paths | 正道 / 邪道; forbidden manuals | Genre–source | Orthodox & demonic |
| Demonic cultivation (邪道, v1.0) | Taboo power / absorb enemy essence trope | Genre–fiction | Orthodox & demonic |
| Thousands of techniques | Manual culture in wuxia — breadth as promise | Genre | Martial sects |
Myth, strange tales & cultivation
| In Taiwu | Tradition anchor | Match | Deep dive |
|---|---|---|---|
| Chinese mythology layer | Classical gods, demons, hybrid beings | Source | Myth & zhiguai |
| Strange tales (志怪) | Zhiguai fiction; fox spirits, drowned dragons | Source | Myth & zhiguai |
| Shan Hai Jing mood | Strange bestiary catalog | Source | Myth & zhiguai |
| Specific Taiwu creatures & regions | Game bestiary & place names | Fiction | Baixiao Manual in-game |
| Neigong / meridians / qi | 内功, 经脉, 气 — martial-body lore | Genre–source | Martial body |
| Forbidden manuals (秘籍) | Stolen scroll plot engine | Genre | Martial sects |
| Tianmu / Santu (v1.0 endgame) | Mythic sky / underworld naming patterns | Fiction | Endgame myth (major spoiler) |
Village, craft & folk life
| In Taiwu | Tradition anchor | Match | Deep dive |
|---|---|---|---|
| Village building | 安身立命; rural hearth fiction | Genre–source | Village life |
| Seasons & day/night weather | 二十四节气; agricultural calendar | Source | Village life |
| Forging & crafting | 百工; named weapons in wuxia | Genre–source | Craft & forge |
| A thousand ways to live | Sandbox livelihood flexibility in martial fiction | Genre | Craft & forge |
| Cricket fighting (斗蛐蛐) | Ming–Qing urban & folk pastime | Source | Folk pastimes |
| 琴棋书画 | Four scholar arts; hidden-master trope | Source | Folk pastimes |
| Marriage & family heirs | Clan continuity in huaben / wuxia | Genre | Generations |
Combat & systems
| In Taiwu | Tradition anchor | Match | Deep dive |
|---|---|---|---|
| Turn-based combat | Exchange pacing in martial fiction | Genre | Martial body |
| Body-part strikes (部位打击) | Meridians, acupoints, crippling blows | Genre–source | Martial body |
| Roguelike generational conflict | Inheritance trope + modern game structure | Genre–fiction | Generations |
| Custom characters & traits (v1.0) | Player-authored clan chronicle | Fiction | Living doc A4 |
| Difficulty tiers & guided onboarding | Modern accessibility — not cultural restoration | Fiction | — |
v1.0 Beyond the Dome — quick version
| Topic | EA Classic | v1.0 Beyond the Dome |
|---|---|---|
| Steam branch | Preserved TEST branch | Default complete edition |
| Saves | Old saves on EA branch | Not compatible — character transfer tool for heirs |
| English | Limited official EN history | Official localization at scale |
| Sect arcs | Earlier EA stories | Rewrites (e.g. Emei, Jieqing per store copy) |
| Encyclopedia | Earlier lore delivery | Baixiao Manual expanded — canon first |
| Endgame myth | Earlier EA framing | Tianmu / Santu layer — see spoiler article |
Full EA vs v1.0 table lives in How Taiwu Uses Tradition (A4).
Common fan assumptions
| Assumption | Likely? | Correction |
|---|---|---|
| “Adapts a Jin Yong novel” | No | Genre grammar only — plot is Taiwu fiction |
| “Every name is historical” | No | Check Baixiao; many entries are game-original |
| “Sandbox = no main conflict” | Partial | Hereditary enemy exists; sandbox chooses how each heir engages |
| “EA lore = v1.0 canon” | Often false | Prefer v1.0 Baixiao after rewrites |
| “Cricket / craft are optional fluff” | Undersells it | Genre — livelihood paths are parallel main content |
What we will update here
When ConchShip ships patches or revises store copy, we revise this page (v0.2, v0.3…):
- New or renamed sects, regions, and Baixiao terminology
- Confirmed feature changes vs marketing-only claims
- Endgame lore rows — cross-link to spoiler articles, not plot dumps here
- English localization shifts — align with Glossary
Primary sources: ConchShip official site (EN), Steam store page, and in-game Baixiao Manual after v1.0.
New to Taiwu? Start with module A primers, keep this page pinned for mid-session lookups, and browse reading & viewing suggestions when you want off-game depth.
