The Scroll of Taiwu key art

THE SCROLL OF

TAIWU

The Scroll of Taiwu is an open-world sandbox RPG rooted in Chinese mythology and wuxia, from Hangzhou's ConchShip Games (螺舟工作室). Play as the Taiwu clan heir across generations—visit fifteen martial sects, learn thousands of techniques, build villages, forge alliances or blood feuds, and confront your hereditary enemy…

  • Jun 17, 2026
  • ConchShip Games
  • RPG

Glossary & Quick Reference

Quick Reference: Game Elements ↔ Genre & Tradition

Living lookup (v0.1)—map Taiwu terms and systems to wuxia genre, myth & folk sources, or game fiction with Genre / Source / Fiction tags.

No spoilersWuxia Fiction And Chinese MythJun 19, 20265 min read
Taiwu game elements mapped to wuxia genre, Chinese myth, and folk tradition — quick lookup reference, ink-wash style
Living document (v0.1). One page to answer: “Is this wuxia genre grammar, myth or folk source, or Taiwu fiction?”

Living document (v0.1). Use Ctrl/Cmd+F while playing. This quick reference pairs The Scroll of Taiwu terms and systems with their strongest anchor in wuxia genre tradition, myth & folk sources, or Taiwu fiction. For English / Chinese / pinyin only, see the Glossary. For adaptation philosophy and v1.0 version notes, see How Taiwu Uses Tradition. For in-game proper nouns, prefer the Baixiao Manual. Last scoped: v1.0 launch materials, Steam store text, and official English site through June 2026. Dragon Forge is editorial — not affiliated with ConchShip Games.

How to read this page

Genre

Wuxia / jianghu type grammar — how martial fiction usually works

Source

Myth text, zhiguai tale, folk practice, or weak historical echo

Fiction

ConchShip invention for this clan saga and procedural map

Many rows are Genre + source blended — a meridian strike is genre habit and TCM-flavored source language. Unless a row says Fiction, assume Taiwu is riffing tradition, not documenting one textbook.

Core identity & setting

In Taiwu Tradition anchor Match Deep dive
Jianghu (rivers & lakes world) 江湖 — martial underworld / wandering society Genre Jianghu primer
Wuxia sandbox pitch Martial-arts fiction tradition (Jin Yong, Gu Long, earlier huaben) Genre Jianghu primer
Taiwu bloodline heir Clan succession & generational saga tropes Genre–fiction Taiwu lineage
Hereditary enemy 血仇 / vendetta across generations Genre–fiction Blood feuds
Procedural maps & NPCs Not one novel's geography Fiction Living doc A4
No pinned historical year Weak pre-modern “ancient China” mood only Genre Village rhythm
Baixiao Manual (百晓册) Classified reference / encyclopedia habit Genre–fiction Baixiao article

Sects, society & relationships

In Taiwu Tradition anchor Match Deep dive
Fifteen martial sects 门派 school tradition; Shaolin / Wudang / Emei templates Genre–fiction Martial sects
Emei, Jieqing (界青), etc. Familiar names; game-original behavior Genre–fiction Martial sects
Alliances & betrayals En (恩) / yuan (怨); face (面子) Genre Jianghu ties
Blood feuds & grudges 报仇 / 父债子偿 type stories Genre Jianghu ties
Orthodox vs demonic paths 正道 / 邪道; forbidden manuals Genre–source Orthodox & demonic
Demonic cultivation (邪道, v1.0) Taboo power / absorb enemy essence trope Genre–fiction Orthodox & demonic
Thousands of techniques Manual culture in wuxia — breadth as promise Genre Martial sects

Myth, strange tales & cultivation

In Taiwu Tradition anchor Match Deep dive
Chinese mythology layer Classical gods, demons, hybrid beings Source Myth & zhiguai
Strange tales (志怪) Zhiguai fiction; fox spirits, drowned dragons Source Myth & zhiguai
Shan Hai Jing mood Strange bestiary catalog Source Myth & zhiguai
Specific Taiwu creatures & regions Game bestiary & place names Fiction Baixiao Manual in-game
Neigong / meridians / qi 内功, 经脉, 气 — martial-body lore Genre–source Martial body
Forbidden manuals (秘籍) Stolen scroll plot engine Genre Martial sects
Tianmu / Santu (v1.0 endgame) Mythic sky / underworld naming patterns Fiction Endgame myth (major spoiler)
Paired symbols linking Taiwu game motifs to wuxia genre, myth sources, and folk tradition — ink-wash reference chart
Most lookups are pattern recognition — when a trope repeats, genre tradition is usually the reference library; proper nouns live in Baixiao.

Village, craft & folk life

In Taiwu Tradition anchor Match Deep dive
Village building 安身立命; rural hearth fiction Genre–source Village life
Seasons & day/night weather 二十四节气; agricultural calendar Source Village life
Forging & crafting 百工; named weapons in wuxia Genre–source Craft & forge
A thousand ways to live Sandbox livelihood flexibility in martial fiction Genre Craft & forge
Cricket fighting (斗蛐蛐) Ming–Qing urban & folk pastime Source Folk pastimes
琴棋书画 Four scholar arts; hidden-master trope Source Folk pastimes
Marriage & family heirs Clan continuity in huaben / wuxia Genre Generations

Combat & systems

In Taiwu Tradition anchor Match Deep dive
Turn-based combat Exchange pacing in martial fiction Genre Martial body
Body-part strikes (部位打击) Meridians, acupoints, crippling blows Genre–source Martial body
Roguelike generational conflict Inheritance trope + modern game structure Genre–fiction Generations
Custom characters & traits (v1.0) Player-authored clan chronicle Fiction Living doc A4
Difficulty tiers & guided onboarding Modern accessibility — not cultural restoration Fiction

v1.0 Beyond the Dome — quick version

Wide ink-wash lookup panel — EA Classic branch versus v1.0 Beyond the Dome features side by side
Returning EA players: cultural frame stayed wuxia + myth; canon delivery changed in v1.0.
Topic EA Classic v1.0 Beyond the Dome
Steam branch Preserved TEST branch Default complete edition
Saves Old saves on EA branch Not compatible — character transfer tool for heirs
English Limited official EN history Official localization at scale
Sect arcs Earlier EA stories Rewrites (e.g. Emei, Jieqing per store copy)
Encyclopedia Earlier lore delivery Baixiao Manual expanded — canon first
Endgame myth Earlier EA framing Tianmu / Santu layer — see spoiler article

Full EA vs v1.0 table lives in How Taiwu Uses Tradition (A4).

Common fan assumptions

Assumption Likely? Correction
“Adapts a Jin Yong novel” No Genre grammar only — plot is Taiwu fiction
“Every name is historical” No Check Baixiao; many entries are game-original
“Sandbox = no main conflict” Partial Hereditary enemy exists; sandbox chooses how each heir engages
“EA lore = v1.0 canon” Often false Prefer v1.0 Baixiao after rewrites
“Cricket / craft are optional fluff” Undersells it Genre — livelihood paths are parallel main content

What we will update here

When ConchShip ships patches or revises store copy, we revise this page (v0.2, v0.3…):

  • New or renamed sects, regions, and Baixiao terminology
  • Confirmed feature changes vs marketing-only claims
  • Endgame lore rows — cross-link to spoiler articles, not plot dumps here
  • English localization shifts — align with Glossary

Primary sources: ConchShip official site (EN), Steam store page, and in-game Baixiao Manual after v1.0.

New to Taiwu? Start with module A primers, keep this page pinned for mid-session lookups, and browse reading & viewing suggestions when you want off-game depth.

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