Black Myth: Zhong Kui key art

BLACK MYTH

ZHONG KUI

Black Myth: Zhong Kui is the second title in Game Science's Black Myth series and a single-player action RPG rooted in Chinese mythology and folk legend. Play as Zhong Kui, the famed demon-hunting judge of the underworld, on an epic journey through ancient Chinese myth. Officially unveiled on August 20, 2025 at Gamescom Opening Night Live with its first CG teaser trailer, the project is still in early development: the team has stated the story outline was not yet complete and no gameplay footage was available at announcement. The game follows the same premium single-player ARPG business model as Black Myth: Wukong, with a new hero, new visuals, new technology, and a fresh narrative direction inspired by ghost-catching folklore and zhiguai (strange tales) traditions. Game Science confirmed PC plus mainstream console platforms; a release date has not been announced.

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The World Behind Black Myth: Zhong Kui

Zhiguai: China's Tradition of Strange Tales

From Soushen Ji to Liaozhai — how centuries of short uncanny tales shape Black Myth: Zhong Kui's creative foundation.

No spoilersZhiguai And Folk ReligionJun 12, 20267 min read
Ancient zhiguai scrolls — records of fox spirits, ghosts, and uncanny encounters
Zhiguai (志怪) — “records of the strange” — is the literary vein where ghosts borrow human faces, scholars meet demons in inns, and the boundary between real and uncanny never holds for long.

Black Myth: Wukong had one anchor novel. Black Myth: Zhong Kui draws on a tradition instead: centuries of short strange tales where ordinary people stumble into the supernatural. This seven-minute guide maps that tradition — and why it fits a darker, more episodic game.

What is zhiguai?

Zhiguai (志怪, zhìguài) literally means “recording the strange.” It names both a genre habit (note down uncanny events as if they were history) and a vast body of stories about ghosts, fox spirits, revenants, dreams that come true, and objects that should not move on their own.

These are usually short pieces — anecdote scale, not epic scale. A traveler sleeps at a temple and meets a woman who is not human. A painting bleeds. A corpse sits up to collect a debt. The pleasure is mood, twist, and moral unease — not a 100-chapter quest log.

Scale

Short tales, collections, notebooks — bite-sized uncanny

Tone

Eerie, ironic, sometimes comic — rarely cozy fantasy

World rule

The living and the strange share one world; borders leak constantly

A brief timeline of the tradition

No single author owns zhiguai. These milestones are enough context for players — scholars spend careers on the rest.

Early corpus

Soushen Ji 搜神记

Records of the Search for Spirits (4th century CE, attributed to Gan Bao) — one of the earliest major collections. Gods, ghosts, and omens recorded with straight-faced seriousness. Sets the template: strange, but told as true.

Medieval anthology

Taiping Guangji 太平广记

Extensive Records of the Taiping Era (10th century) — a massive Song-dynasty anthology preserving hundreds of earlier tales. A library of motifs later writers steal from openly.

Ming-Qing peak

Strange Tales from a Chinese Studio 聊斋志异

Pu Songling's 17th–18th century masterpiece — fox spirits, ghost lovers, corrupt officials punished by the uncanny. The most famous zhiguai book abroad; elegant prose with sharp social bite.

Parallel vein

What the Master Would Not Discuss 子不语

Yuan Mei's Qing-dynasty collection — lighter, wittier anecdotes. Proof that zhiguai is not only horror; it is also gossip about the impossible.

A fox spirit in classical zhiguai illustration — beauty hiding uncanny danger
Fox spirits (狐) are zhiguai staples — seductive, tragic, vengeful. They train your eye for stories where appearance is a trap.

What zhiguai stories feel like

Forget unified canon. Recurring motifs matter more than one plot:

Motif What happens Why it sticks
Shapeshifter romance A beauty is a fox or ghost; love ends in revelation or tragedy Desire blinds; the uncanny punishes denial
Wronged ghost seeks justice A victim returns to expose a crime the living covered up Courts fail; the underworld sends reminders
Corrupt official punished Power invites supernatural retribution Social critique wearing ghost makeup
Object or painting comes alive Art, idols, or tools cross the line Visual horror — good for games and opera
Traveler's test An inn, temple, or road at night — hospitality hides teeth Episodic structure: enter, uncover, escape or die

The “human heart” thread

  • Many tales argue monsters are made — by injustice, lust, cruelty, or hypocrisy.
  • That moral engine pairs naturally with Zhong Kui, who punishes evil spirits and symbolizes judgment on corrupt power.
  • Game Science's teaser language about household ties and worldly corruption rhymes with this tradition, not with slapstick pilgrimage comedy.

Zhiguai vs. the Four Great Novels

Journey to the West is a long, structured epic with recurring heroes. Zhiguai collections are closer to horror anthologies, urban legends, and case files — perfect when a studio wants modular set pieces and a darker palette without locking to one book's chapter list.

Great classical novels Zhiguai tradition
Length Massive single narratives Short tales, often standalone
Hero model Fixed pilgrimage or war party Scholars, officials, travelers — rotating casts
Adaptation hook Chapter-to-chapter mapping Motif-to-mission mapping (“this level feels like a fox inn tale”)
Tone for Black Myth Wukong: epic myth with comedy veins Zhong Kui: uncanny, punitive, morally heavy

Why Game Science chose this line

Public statements around the Gamescom 2025 reveal point to ghost-catching folklore plus zhiguai as creative fuel — not a sequel to Sun Wukong's novel arc. That choice buys creative freedom:

  • No single “original book” to contradict — the team can invent while citing a cloud of precedents.
  • Episodic DNA — strange tales already feel like discrete encounters, good for action RPG chapters.
  • Darker default mood — zhiguai skews toward dread and moral reckoning, matching the series' heavier tone.
  • Visual variety — fox spirits, haunted courts, cursed paintings, underworld roads — art direction can shift per tale.

Treat every future screenshot as inspired by a motif, not an adaptation of one named short story — unless the developers say otherwise.

A montage of zhiguai motifs — haunted inns, scrolls, fox spirits, and underworld judges

Where Zhong Kui fits in

Zhong Kui is not the protagonist of most classical zhiguai — but he belongs to the same cultural weather. When a tale needs an exorcist, a hanging portrait, or a sword that ends a haunting, Zhong Kui is nearby. Painters and playwrights linked him to ghost suppression long before video games did.

Think of the game as sitting at the intersection of: his folk cult (door guardian, demon queller) + zhiguai storytelling ( episodic uncanny ) + underworld cosmology (courts, roads, revenants).

Continue the primer path

Key terms

English Chinese Meaning
Zhiguai 志怪 Records of the strange — literary tradition of supernatural short tales
Strange / uncanny 怪 · 奇 The otherworldly breaking into daily life
Fox spirit 狐妖 Classic shapeshifter; beauty, danger, moral test
Notebook of tales 笔记 · 小说 Informal prose collections where zhiguai often lived
Liaozhai 聊斋 Shorthand for Pu Songling's famous strange tales

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