Interaction Bug Fixes
Fixed the target search range for all hostile behaviors, correcting it from the previous possible 1-tile range to only search for targets in the current location.
Fixed the weight of hostile behaviors for honest and kind characters: honest characters have a weight of 10, kind characters have a weight of 0 (reference: normal behaviors have a weight of about 100).
Fixed the favorability judgment range for all hostile behaviors. Now it accurately recognizes favorability between characters and performs correspondingly reasonable actions, such as: praise requires favorability above "despised", curse requires favorability below "cold".
Positive actions like guidance still search for targets within a range of 2 to 3 tiles.
Removed the favorability triggering factors for some actions to prevent characters from performing additional actions that could change favorability between characters just to trigger those actions.